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Old Sep 12, 2008, 10:16 PM // 22:16   #21
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Quote:
Originally Posted by Stormbringer
I know how strong cripple is, don't get me wrong, but the real true spike is the 100 damage from deep wound. You need 2 skills for a sword (and a hammer) to do that, and only one for an axe to do that.
Swords = pressure.
Axes = spike.

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Not good enough for an elite. Sorry.
A warrior is meant to kill not run around in his vabbian skirt singing the Smurfs theme song.

Skill you don't use.ever=useless skill. Needs a buff or it needs to get deleted.

Nah I wanted Hundred changed. Don't care about triple. And you are right, meaning that we have *oh gasp* one more useless sword elite!
OMAGAWD are you serious? We have useless skills in GW? Must have missed them... It doesn't needs anything, I prefer ANet to work on givig me my RPs.

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LOLz at the last part. But to be fair, you don't always have that leet monk that knows what he's doing. And if you don't, and of course you have a leet monk on the enemy team (always happens to me) the following will happen:
You activate frenzy. Monk casts Guardian. You don't hit him, rest of his team spikes you hey, you take double damage since you can't rush. You can of course try to interrupt his guardian, maybe it will fail...you don't have any energy...mostly you're doomed if you don't have that perfect monk.

How balanced do you feel frenzy is after that description.

By The Way: I do like frenzy the way it is, didn't talk about it did I.
Was talking to Hanging Man.
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Old Sep 13, 2008, 09:25 AM // 09:25   #22
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[Healing Signet] lose the -40AL when activating (2 secs activation is punishing enough nowadays)
[Lion's Comfort] decrease the duration of sigs being disabled to 4 secs

Thats all for now.
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Old Sep 13, 2008, 09:58 AM // 09:58   #23
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don't argue about frenzy, good ppl know frenzy is good, bad ppl think otherwise.

warriors are actually nicely balanced, except for a few skills that are lame, like defy pain and endure pain.
buffing healing signet would be really nice and might change something to warriors in GvG.
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Old Sep 13, 2008, 10:00 AM // 10:00   #24
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strength and tactics attribtue, one of them need to make warrior run/react (dexterity) do stuffs faster.
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Old Sep 15, 2008, 01:59 AM // 01:59   #25
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Hundred Blades needs to be changed for pvp. Its great in pve, don't get me wrong. But pvp is another story, the only viable place I can think of for Hundred is HA because of the small areas.
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Old Sep 15, 2008, 10:33 PM // 22:33   #26
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Buff [Bull's Strike]!!!! It's seriously weak and OP!!!!!!!!!!!

On a serious note, I think [Keen Chop] needs to be buffed.
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Old Sep 15, 2008, 11:02 PM // 23:02   #27
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for the sake of all that good and healthy, can somebody tell me what does "most balanced" or "more balanced" mean? So one thing can be "more balanced" than the other one? Wtf does this even pretend to mean?
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Old Sep 22, 2008, 02:10 PM // 14:10   #28
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"most balanced" : the pros and cons are at an equal level.
"more balanced" : dumbest thing I heared in my humble oppinion.

That's why I said BUFF not balance.... Don't care much about balance for my class ^^

Sai Rith.... weak and OverPowered? ahem.....

Yep Hundred Blades is bad.

Tamuril: Don't you think that the fact that a Dervish can Trash your damage in pvp makes the warrior not nicely balanced enough? Or just the dervish too OPed.

Buff Warrior!
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Old Sep 22, 2008, 03:58 PM // 15:58   #29
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Wow, Stormbringer. You really are bad.

Buff Warriors to compete with Dervs when the introduction of Dervs is what imbalanced it? This thread makes me want to cry.
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Old Oct 11, 2008, 04:21 AM // 04:21   #30
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Buff frenzy?!?!?!?! WTF
Its perfect how it is, if you complain about the double damage you dont know how to use it. It requires tactics to use it right and the double damage makes it fair.

Think about it, a warrior in Frenzy all of a sudden gets MASSIVE spiking power, makes sense that he should be easily spiked. Its a perfect balance.


Charging Strike is fine how it is, its not that its only a run skill. Most elites have one use, CS however can provide just a IMS or, when you want it, you can catch a fleeing opponent with one nice strong hit. It helps in spikes as well because now, instead of running in at normal speed during a spike and being easily noticed, you can pop up right next to your target in an instant.

Even if you take only its bonus damage into account, you still have a strong attack thats fairly spammable.


Cripslash is fine how it is. As stated by someone else earlier, swords are for pressure. Once you cripple an enemy the amount of dmg he begins taking from your melee jumps exponentially. Its not meant to be a spike, its meant to assist in the spike. CS cripples and Evis wipes him off the map.


I totally disagree that dervs are over-powered. Ive killed my fair share of them, if they were too strong I'd be owned constantly. Think of the hundreds of GvG guilds that use a Warrior over a Dervish, dont you think the best in pvp would use a Dervish if it was better then a Warrior. A Dervishes effectiveness is more conditional, whereas all a warrior needs is an opening. Dervishes are more of a raw damage dealer, but where the Warrior lack in damage he makes up in pressure, conditions, KD, and survivability. A Warrior is more effective on average in many more cases then a Dervish is.


No way Lion's Comfort should be buffed. Its a very good heal for a warior not to mention the adrenaline gained. How often does a warrior carry signets on his bar anyways? Res sig, ok, but how often do you use that? I cant think of ANY time that I've needed to res right after a using LC
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Old Oct 12, 2008, 03:37 AM // 03:37   #31
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Biggest warrior skill problem I have is with FGJ. We all hate the nerf and I hate it even more because it hardly benefited me even when it got buffed. Only secondaries benefited from that. That's an insult. We need to concentrate on that skill first before we rant on anything else because FGJ cries for a proper balance.

To people who think the warriors are now obsolete because of the new class, here's a thorn to your claims. Defy Pain. And this I love battling against a sin with.

In my opinion, swords are sort of better than axes because there's skills to degen. Sure, the immense damage is a plus, but, uh oh, Healing Breeze. Either that, or something else that can null the damage and make the axe attacks close to sword, minus the degen. Axes are fun, though. Don't get me wrong. I just like the Sword better because of what I said earlier, which is degen with decent enough damage so long as you have enough addition attacks.

Which brings me to one more thing. Warriors are meant to survive in battle LONGER, not uber long so we'd pwn everyone in the wake. A few healing skills and maybe a damage nuller should do fine. I tried to go with HB. You all can guess how that went... That should teach you to just stick with the basic recover and concentrate the rest on how are you going to kill this guy.

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Agreed that it is virtually useless. Needs to disable just the none attack skills at least. If they do that, and make it an IAS, I'll take it! Maybe the IAS would OP it. Hmmm... Just make it a none stance. I don't see how making it a stance would make since in respect to the name.

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Quote: "It belongs to the warrior profession and as such should be made to help the warrior." Also, we're in an agreement, and the same to be said for FGJ. One thing I don't agree is to take it out as a KD. First of all, it's called shove. Who won't get dropped to the floor by a hard nudge like that? KD as a warriors miracle. As oppose to your suggestion it not only doesn't make sense, but still make it impractical. Just ask to trim down the draw backs. Maybe cause the user to lose the stance? It should be a touch skill so you won't gain AD from it. Further, the recharge should be long enough so that way the skill is balanced. No one likes a KD spammer. Not anyone. So, little or reasonable drawbacks so long as it adds damage and KDs and functions as a touch skill.

*whew* That was a lot to write.
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Old Oct 13, 2008, 01:24 AM // 01:24   #32
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One skill in particular that no one uses in neither pvp or pve is decapitate. Anyone have suggestions to fix it or functionally change it? i would like to see some decapitate out there in pvp. One idea to keep in mind is that its a poor skill choice because you cant follow up with anything and it takes so long compared to other builds to regain adren/energy in order to unleash the fury again. Unblockable?
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Old Oct 13, 2008, 01:50 AM // 01:50   #33
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Although damage wise a Dervish IS overpowered, take away their enchantments and it causes some serious problems for a lot of builds.

With Decapitate, they could perhaps scale the amount of Adrenaline/ Energy lost dependant on your rank in Axe Mastery (With the biggest benefits being at 13+ Mastery)as I don't know if that would open the skill to other Professions as an elite in a potentially nasty spike.
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Old Oct 13, 2008, 02:23 AM // 02:23   #34
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Decapitate? I see that it should have the same double damage effect as Final Thrust, minus the Ad loss. So, deep wound and big spike if target is below 50%. Something like that would do. Maybe if that's over powered then put in the AD loss. Whatever floats the boat.
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Old Oct 13, 2008, 07:19 AM // 07:19   #35
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Quote:
Originally Posted by Stormbringer View Post
[Skull Crack]

Warrior can daze, at the cost of 9 adrenaline and timing.
Remove the condition for daze and this skill will be actually useful!
Quote:
Please keep to polite (hypocrites!) comments and instructive ones, rather than the usual "Meh!" "Naaaaah" "Eh?" "Crap!" "Overpowered!!!".
Saying anything but "Overpowered!!!" for this change would simply be wrong.

It's like suggesting for conc shot to give unconditional daze. Daze is such a powerful condition that you simply can't make it so easy to achieve.

P.S. Thread necromancy is hawt.

Last edited by Div; Oct 13, 2008 at 07:30 AM // 07:30..
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